Data that is trackable is tractable

Evidence Based

Immersive Virtual Reality, Graded Motor Imagery, and Mirror Visual Feedback (MVF) have over two decades of research

Non-Invasive and

Karuna uses immersive virtual reality with real-time motion tracking


Making Use of The Brain’s Neuroplasticity

Our virtual embodiment training program takes a multi-modal approach to pain management and rehabilitation

Karuna contains modules for upper limb, lower limb, cervical and lumbar spine

Trainning Regimen

Training Regimen

WeekModule NameDescription
1Pain EducationLearn pain neuroscience, psychology and coping skills
2Mindful Breathing and MovementGuided embodied mindfulness exercises
3Lateral Discrimination TrainingSpatial Awareness exercises in virtual reality
4Motor Imagery TrainingVirtual reality motor imagery exercises with a physical therapy provider in your area
5MirroringMovement distortions mirroring limbs and bodily representations
6Graded ExposureCorrective exercises that expand your pain free range of motion using biofeedback
7 - 12Revisit previous modules--

Virtual Embodiment Training

Karuna employs principles of virtual embodiment and motor imagery to help patients retrain their brain.

Karuna’s Virtual Embodiment training with upper limb, lower limb, neck, and lower back.

Motor Imagery and Graded Exposure in Immersive Virtual Reality

Example of one VET Sequence

  • Put on Virtual Reality Goggles
  • Move non-injured hand
  • VR environment creates an illusion that the movement is occurring in his weak hand
  • Play games that mimic activities of daily living
  • 10-30 minute session every other day for 8-12 weeks