Data that is trackable is tractable
Immersive Virtual Reality, Graded Motor Imagery, and Mirror Visual Feedback (MVF) have over two decades of research
Karuna uses immersive virtual reality with real-time motion tracking
Making Use of The Brain’s Neuroplasticity
Our virtual embodiment training program takes a multi-modal approach to pain management and rehabilitation
Karuna contains modules for upper limb, lower limb, cervical and lumbar spine
Virtual Embodiment Training
Karuna employs principles of virtual embodiment and motor imagery to help patients retrain their brain.
Karuna’s Virtual Embodiment training with upper limb, lower limb, neck, and lower back.
Motor Imagery and Graded Exposure in Immersive Virtual Reality
Example of one VET Sequence
- Put on Virtual Reality Goggles
- Move non-injured hand
- VR environment creates an illusion that the movement is occurring in his weak hand
- Play games that mimic activities of daily living
- 10-30 minute session every other day for 8-12 weeks